Build to survive

Online: 404 Crafting Guide

Crafting in Online: 404 starts with research, not a menu. You find a problem, search the in-game internet for the how-to, gather what the district actually provides, and build at a workbench.

Post-launch: this guide will be fully updated within 48 hours of the Early Access release (Oct 16, 2026) with verified recipes and material counts. Until then, no exact recipe quantities are published here — the sources don't confirm them for the release build.

A survivor's workbench with hand tools, planks and duct tape, a car door bolted to the cabin wall behind it
The workbench corner of a fortified shelter — concept illustration, not game footage.

The crafting loop

  1. Hit a wall. You try to open a locked door, fix a car, or build something — and your character doesn't know how.
  2. Research it. Open the phone, search the in-game internet, and read the how-to. Ads and CAPTCHAs will slow you down; battery drain is the real cost. See the phone guide.
  3. Scavenge the materials. Wood is the main building material; metal scrap, cloth, nails, tin cans and vehicle parts all come from the world, not from a shop.
  4. Craft at the bench. The crafting menu lives in the phone's Notes app, with an indicator showing whether you're near a workbench (per a June 29, 2026 developer reply).

Demo-era detail: in the June 2026 demo, a workbench was built from junk, wood and metal scrap, and lockpicks could be produced from metal scrap once researched. Exact quantities are pre-release and TBA for the Early Access build.

Use what's around you — the scavenging rule

The design philosophy on the Steam page is blunt: a real person wouldn't smelt ore in a homemade furnace. You don't craft a solar panel from scratch — you take one off an abandoned house. Keep your eyes open: vehicles, houses, campsites and motels are all material sources.

A ruined shop interior with a collapsed ceiling, empty shelves and daylight breaking through
Every abandoned interior is a material source — official Steam screenshot.

Confirmed scavenging targets from official and demo sources:

Fortify your shelter

Wood builds the walls; salvage hardens them. The store page's own example: rip a car door or hood off an old vehicle and bolt it to your wooden wall, and raiders have a much harder time getting in. Base raids are a confirmed mechanic, so fortification is not optional decoration — it protects your stockpile.

Electricity

Electricity is a confirmed system and a long-term base goal. The confirmed route is scavenged solar panels pulled from abandoned houses rather than anything built from raw ore. What electricity powers at your shelter, and exact generation/storage numbers, are not yet confirmed — this section fills in after launch.

Vehicles: restore, don't build

Old cars can be restored and driven, which turns long district crossings into short trips. Restoration runs through the same research loop — demo players hit "you do not understand engines yet" and were told to look it up online. Cars are also material donors before they're transport: strip parts first if you can't fix one yet.

What we don't know yet (TBA)

Where these facts come from